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This information is
from the book: A Weekend Warrior's Guide to Expert
Skiing. To learn more click on Home
above.
BASICS OF THE CARVED
TURN: Introducing
CPCPU
It is almost time to hit the slopes again and
convert your newly learned mind/body engrams (body
positions), into correctly carved turns. But first, I am
guessing you will enjoy a little discussion on how a
carved turn actually happens on snow. As you read
through this dissertation on carving, always imagine the
carving is taking place on a nicely groomed and very
smooth intermediate run. This is the kind of run that
allows you to relax and float euphorically down the
slopes.
In the SITS method your lower body creates a ski turn
using a four part continuous movement sequence referred
to as: Compress, Point, Continuous Push, and Up (CPCPU).
Say what? Well, all I am saying is this is the perfect
lead-in to the next phase of the SITS system. In this
section of Part Two, we begin with an explanation of the
basic carved turn utilizing the CPCPU turn dynamics.
Once again, it is really simple and clearly illustrated
by an everyday object; the common spring.

Figure 8.1 Compressing Springs to Start the
Turn. From an upright
stance
compress the imaginary springs forward with your
knees. Next, point your knees in the direction of
the turn. Keep pressure on the springs throughout
the entire turn.
The essence of the
carved turn is found in getting your skis tipped up on
their edges. Have you ever wondered what exactly is
happening here? Let me start this discussion by saying I
will not answer this question with a laundry list
outlining some complicated series of steps required in
an exact order to get the desired result of a single
carved turn.
I will share with you the few elements necessary to
accomplish a rhythmic dance of coordinated and balanced
turns down the ski slope. As we dissect the components
of the carved turn I want you to promise me you will
remember to always think of a ski turn as much more than
a sum of parts. I want you to think of the carved turn
as a fluid continuous flowing motion. A motion that
takes you down, around, and up again. That’s it, the
basic carved turn! Think of the down part, or initial
phase of a turn as using your knees to compress two
strong springs that are hooked to your knees and extend
out to the tips of your skis. This is phase one of the
carved turn, and this compression action is identified
by C in the CPCPU turn sequence.
The compressing action loads your skis with energy as
they push against the snow. Creating this load on your
skis causes them to counter flex. To see this, next time
you are in the local ski shop lay one of their skis on a
flat hard surface. You will see that the ski bows up in
the middle, while only the tips and tails are touching
the surface. Push down on the center of the ski until it
touches the surface, and then release your hand quickly.
The ski springs upward a bit as it releases the energy
you loaded onto it. When skiing, you compress the
imaginary springs and the ski flexes counter to its
natural shape due to the pressure you are exerting on
it. When you press on the ski during an actual turn it
will counter flex a great deal, substantially
increasing the energy you load into it. Later, we will
discuss using this energy to correctly finish the turn.
In the second phase of your turn, you continue to apply
pressure to the imaginary springs and point your knees
in the direction you want to go. This pointing action,
which drives your knees into the turn initiates the
edging of your skis. Pointing your knees is the
second phase of a carved turn and it is identified by
the P in CPCPU. The key point to remember
when carving good turns is to make sure you keep the
above mentioned springs compressed throughout the
entire turn. Simply keep pressure on the front of
your skis by continuously pushing on the springs.
Compressing in the beginning and then letting up before
you are through the turn is a common mistake of
immediate skiers, and even advanced skiers make this
mistake too often. Applying pressure to the front of
your skis by Continuously Pushing on the
imaginary springs throughout the turn is identified by
the second CP in CPCPU.
If you let up on those imaginary
springs, the skis can and will accelerate out
ahead of you, and now you are playing catch up. Guess
what? |